A Tale of Bravery - An epic story driven fantasy board game
The British Isles are troubled. Some twenty years have gone by since the death of Arthur Pendragon. The kingdoms of Britain bicker and fight. At the same time the isles are beset by fierce Viking raiders. Four adventurers will discover an ancient evil, and hopefully, through their bravery, be able to stop it.
About the game
The A Tale of Bravery game is inspired by table top role playing games. It is story driven and more immersive than just a “dungeon crawl”. The choices you make will affect your adventures.
You will be experiencing true co-op in over 50 engaging adventures. You will decide the ultimate fate of your player character. Your choices will affect your player characters development and abilities throughout the game.
An epic story driven fantasy board game for 1-4 players. The game will feature over 550 high quality components and a game manager and quest app (iOS / Android).
Eager to try the game?
Download the Rulebook, Demo Questbook and Demo Questbook Components for free. Print and play the demo kit and you will get 4-5 hours of adventures in the A Tale of Bravery universe.
Yes. The Target of the spell will continue to move towards the square that currently is the farthest away from the Caster as long as the Magic Spell is affecting the Target. Because the Caster can move, the square the Target flees to might change. If the target should be cornered and/or Pinned during that time the target will not perform any Attacks.
Yes, but not really. They are considered to always succeed their check versus the DL if they are unwilling. If the Player playing the Player Character or controlling the Retinue doesn’t want to be the Target of the Switch Places Magic Spell, it doesn’t have any effect.
All Opponents have access to the Unarmed skill. See the rulebook page 21 under the heading Brawls. Retinue and Opponents use their Attack Value but attack using Unarmed instead of their regular weapon. The damage is 1 + ES.